Sunbolt is a new 3rd level spell for Dungeons & Dragons 5th Edition for use by Clerics, Druids, Sorcerers, and Wizards.
Sunday, 24 October 2021
Blinding Flash
Blinding flash is a new cantrip spell for Dungeons & Dragons 5th Edition available to clerics, druids, sorcerers, and wizards.
Mercury Draconic Bloodline
The Mercury Draconic Bloodline is a homebrew subclass for the Sorcerer class in Dungeons & Dragons 5th Edition. Unfortunately these rules cannot be published for use on DnD Beyond as it is considered too close to the normal Draconic Bloodline.
Dragon Ancestor
You have a mercury dragon as your ancestor. You are associated with the radiant damage type, which is used by features you gain later.
You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
Mercury Dragon
At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.
Mercurial Spells
1st-level Mercury Draconic Bloodline feature
You learn additional spells when you reach certain levels in this class, as shown on the Mercurial Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an evocation or evocation spell from the sorcerer, warlock, or wizard spell list.
Mercurial Spells
| SORCERER LEVEL | SPELLS |
|---|---|
| 1st | Blinding Flash (Homebrew Spell), guiding bolt, absorb elements |
| 3rd | blindness/deafness (Blindness effect only), invisibility |
| 5th | daylight, Sunbolt (Homebrew Spell) |
| 7th | sickening radiance, polymorph |
| 9th | control winds, wall of light |
Draconic Resilience
As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.
Elemental Affinity
Starting at 6th level, when you cast a spell that deals radiant damage, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to radiant damage for 1 hour.
Dragon Wings
At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
Draconic Presence
Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
Mercury Dragonborn
I love mercury dragons, and it is disappointing not to have Mercury Dragonborn, so here is my homebrew for them. For the most part it follows other Dargonborn but with changes that fit a Mercury Dragon's build, abilities, and temperament. This race has been published on DnD Beyond for your use there.
Mercury Dragonborn
Dragonborn that share ancestry with Mercury Dragons are incredibly rare. They are visibly different from other Dragonborn, with a lithe frame and fine, mirror-like scales that reflect even the faintest of light. When young their eyes are purple with yellow irises, which change as they mature to take on the same colour as their scales, making Mercury Dragonborn look like moving statues of liquid metal. While other Dragonborn are strong and hardy, the Mercury Dragonborn are agile creatures. With their unusual and vibrant appearance they cannot help but draw attention to themselves.
The differences are not all physical. Mercury Dragonborn share their draconic ancestor's connection to the Elemental Chaos, making them chaotic by nature. They often find it difficult to keep to one task for long lengths of time, finding themselves getting bored and searching for new experiences. They are almost always good, but their often strange and unpredictable nature may find this, at times, difficult to convey.
These Dragonborn rarely share their cousins' desire for gold and gems. To Mercury Dragonborn collecting such wealth has little meaning. They are far more likely to hoard strange trinkets, and dislike duplicates of trinkets they already possess. This in no way means that they are not aware of the value gold and gems have for others, and have been known to use such wealth to exchange for items that take their interest.
Mercury Dragonborn Traits
Your draconic heritage manifests in a variety of traits you share with other dragonborn.Ability Score Increase
Your Dexterity score increases by 1, and your Charisma score increases by 2.
Age
Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
Alignment
Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut and Tiamat, respectively). Most dragonborn are good, but those who side with Tiamat can be terrible villains. Mercury Dragonborn are usually Chaotic Good.
Size
Echoing their Mercury Dragon heritage, Mercury Dragonborn are shorter and more slender than other Dragonborn, averaging around 6 feet tall and 200 pounds. Your size is Medium.
Radiant Glow
You know the light cantrip.
Speed
Your base walking speed is 30 feet.
Draconic Ancestry
You have mercury draconic ancestry.
Breath Weapon
When you take the Attack action, you can replace one of your attacks with an exhalation of a magical energy in a 15-foot cone. Each creature in the area must make a Dexterity saving throw against a DC equal to 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d8 Radiant damage on a failed save, and half as much damage on a successful one. Undead and oozes have disadvantage on this save. This damage increases by 1d8 when you reach 5th level (3d8), 11th level (4d8), and 17th level (5d8).
You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Damage Resistance
You have resistance to radiant damage.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Metallic Breath Weapon
At 3rd level you gain a second breath weapon. When you take the Attack action, you can replace one of your attacks with an exhalation of a magical gas in a 15-foot cone. The save DC for this breath is 8 + your Constitution modifier + your proficiency bonus. When you use this ability, choose one:
- Each creature in the area must succeed on a Strength saving throw or be pushed 20 feet away from you and be knocked prone.
- Each creature in the area must succeed on a Constitution saving throw or become incapacitated until the start of your next turn.
Once you use your Metallic Breath Weapon, you can’t do so again until you finish a long rest.
D&D 5th Edition Mounts & Mounted Combat
It's been a long time since I have posted anything here. I've been playing D&D regularly and it has reawakened the rules writing part of my brain.
Here is the first document I will be uploading. D&D 5th Edition Mounts & Mounted Combat replaces and expands on the rules contained in the Player's Handbook to address several points that the published rules either don't cover or aren't clear on.
Sunday, 7 October 2018
Age of Sigmar Tale of Gamers - Month 5
Saturday, 29 September 2018
Age of Sigmar Tale of Gamers - Month 4 Finished
Sunday, 2 September 2018
Age of Sigmar Tale of Gamers - Month 4
The 4th month of the Tale of Gamers campaign sees us return to our usual budget. This month I will have £30 to spend.
At the end of month 3 we had to have chosen the Allegiance, Realm, Artefacts, Command Traits, and Spells for our army, as well as any Warscroll Battalions we can make with our current units. Once set, these will not be able to be changed.
With this in mind, I have decided to delay creating a warscroll battalion so that instead of going for the Deathmarch, which I would be able to fulfil with this month's purchases, I will wait until I add Nagash and Morghasts, but that won't be until next year.
With my army being led by a named character, I will not have a command trait, and named characters cannot take any artefacts. With most of my heroes being named characters that limits who can be given one. Below is the list of artefacts and spells that I have given the units in my army so far.
Queen Neferata (General) Amaranthine Orb (Spell)
Vampire Lord (Isabella) Amathystine Pinions (Spell)
Heinrich Kemmler Overwhelming Dread (Spell)
Krell (Wight King) Balefire Lantern (Artefact)
Saturday, 4 August 2018
Age of Sigmar Tale of Gamers - Month 3 Finished
I have finished my choices for Month 3, in just 4 days!
This month added in 10 Grave Guard, 5 Black Knights, a Wight King with Baleful Blade, and Isabella von Carstein. I already had a female vampire model in my collection, one that is not currently available. I will be using this model as Isabella until I add her model to my collection later on.
Queen Neferata, Mortarch of Blood
Isabella von Carstein
Heinrich Kemmler
Krell (Wight King with Black Axe)
Wight King with Baleful Blade
5 Black Knights
5 Black Knights
10 Skeleton Warriors (Swords)
10 Skeleton Warriors (Spears)
Sepulchral Guard
This makes my army currently very character heavy so, along with adding Vlad next month, I will be spending the next few months in the campaign building up the Skeleton Warrior units.
Wednesday, 1 August 2018
Age of Sigmar Tale of Gamers - Month 3
With Age of Sigmar 2nd Edition being released, month 3 is a special month.
Each player in the campaign has had time to learn the new rules and see if the way their army works has changed. We have a one-off budget of £50 this month, with our current balance held until next month, in order to buy any units that are more needed for this new edition.
I had intended to use the £50 budget to add in the last units I needed for the Deathmarch. However, I found that the Deathrattle Barrow Lords set was still available. While it will delay getting the Deathmarch warscroll battalion, it will get me the Grave Guard I need, plus another unit of Black Knights that I would have added later, as well as a second Wight King.
The Barrow Lords set cost £40, leaving me with enough of my budget to add in Isabella von Carstein.
The games I have played have highlighted the need for characters in my army, which will have been fulfilled with the addition of another Wight King and Isabella this month, and Vlad who will be added next month with the 3rd unit of Skeleton Warriors I need.
I also need to bulk up my units as small units of 10 is far too easily destroyed in one turn. As long as there are some models left, I can resurrect models to the unit using the characters' Deathly Invocation (except for the legacy characters as they do not have this ability).
These games have also shown the disadvantage of lacking the extra command points gained for having warscroll battalions, so once I have bulked up my units I will need to add in a Bloodseeker Palanquin to fill out Nefrata's Court of Nulahmia.
Tuesday, 10 July 2018
Age of Sigmar Tale of Gamers - Month 2 Finished
I have now completed painting my choices for month two. My last game highlighted my need for heroes to support my forces. I also am at a disadvantage by not yet having any Warscroll Battalions in my force, since under the new rules you start with an extra command point to use additional Command Abilities for each Warscroll Battalion in your army.
With this in mind, I decided to add in a Wight King to work towards a Deathmarch Warscroll Battalion. The current Wight King with Black Axe model is Krell, which was missing from my Vampire Counts character collection, so this was the perfect option. I also added a second unit of Skeleton Warriors, this time armed with spears. I rounded this off by adding a second character, and who better to accompany Krell but Heinrich Kemmler.
With these choices added I have £3 left from my budget to carry forwards.
With these new additions my army is brought up to:
Queen Neferata, Mortarch of Blood
Heinrich Kemmler
Krell (Wight King)
5 Black Knights
10 Skeleton Warriors (Swords)
10 Skeleton Warriors (Spears)
Sepulchral Guard
With a new edition of Age of Sigmar being released month 3 will be a special month. Each player in the campaign gets time to learn the new rules and see if the way their army works changes. We will be allowed a one-off budget of £50, with our current balance held until the next month, in order to buy any units that are more needed for this new edition. I intend to use the £50 budget to add in the last units I need for the Deathmarch.
Sunday, 1 July 2018
Age of Sigmar Tale of Gamers - Month 2
With £12 from my budget left over from Month one, that brought my budget for this month's choices to £39. With many of my big model options within budget I was tempted to put it a Zombie Dragon or a couple of Morghast, or even some Vargheists.
My game in Month 1 against the Disciples of Tzeentch me taught me that my army is very reliant on heroes, so I needed to add some more. I also decided to bulk out my basic units at this point as well.
I already had a model of Heinrich Kemmler that I needed to paint, and what better to pick as another hero but Krell, who counts as a Wight King with Black Axe. Lastly I decided to add another unit of Skeleton Warriors, this time being armed with spears.
Saturday, 30 June 2018
Age of Sigmar Tale of Gamers - Grave Markers
I am using the Grand Host of Nagash Allegiance for my army. Once of the special rules is being able to pick four points on the battlefield to be graveyards.
These graveyards can be used with summonable units in the game in three different ways.
Firstly, I can 'deploy' units into the grave, and I can bring them onto the table from any of the graveyards at the end of any movement phase, as long as I have a hero close by.
They can also heal units that are nearby.
Lastly, a hero can use a command ability to resurrect a unit that died earlier in the game and bring it on from a graveyard.
To help mark out where the graveyards are on the battlefield I have made four markers. I used graves from Renedra, Milliput epoxy putty to make mounds, then applied Tamiya textured paint and some static grass.
Saturday, 9 June 2018
Age of Sigmar Tale of Gamers - Month 1 Finished
I have finished my Sepulchral Guard. That's probably the fastest I've painted a unit.
This brings mt force to:
10 Skeleton Warriors with Ancient Blades and Shields
Sunday, 3 June 2018
Age of Sigmar Tale of Gamers - Month 1
For my first month's purchase I am adding the Sepulchral Guard! This is one of the special push-fit sets. It contains several models with their own special weapons.
As a special unit, I have decided to use green as the colour to pick them out.
Costing £15, this leaves me with £12 to carry forward to month 2.
Sunday, 27 May 2018
Age of Sigmar Tale of Gamers - Start Collecting Finished
I have finished my start collecting set units. I've decided to colour-code units to make them easy to pick out, such as the sword and shield armed skeletons having red features. I will later be adding a spear-armed unit, which will have blue features.
Sunday, 6 May 2018
Age of Sigmar Tale of Gamers - Start Collecting!
I have started a Tale of Gamers campaign with a group of friends. We have all picked different armies, and I have chosen Legions of Nagash.
Neferata: Mortarch of Blood
10 Skeleton Warriors with Ancient Blades and Shields























